Design concepts are emerging for EMDAR consoles - at this stage the training variants. These are simplified versions of the consoles expected to be seen on the bridge, but will provide the crew with hands-on simulator training and provide valuable feedback for systems and procedure design.
This provides a bit more detail on the detection section of the Combat Overview article, whch suggested deep-space combat would likely favour the side that could detect their opponent first while avoiding detection themselves.
Amongst the tactical reference material that has started appearing on LIAIS is a Combat Overview article which outlines what combat is likely to look like when we get to deep space.
I contributed to the article but I think there are some debatable points made. I believe we'll really only get idea of how combat ops will go once simulation runs start (that shouldn't be far away!).